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[Web] AmigaOS4 Snapshots from SDKANN.lu
Posted on 20-Apr-2004 10:17 GMT by Mikey C (Edited on 2004-04-20 21:29:25 GMT by Christian Kemp)57 comments
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Nicolas Mendoza was kind enough to provide a few snapshots of the different development tools you'll be able to play with when the AmigaOS 4.0 Developer Pre-release CD arrives.

View Screenshots at Amigaworld.net

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Comment 1itix20-Apr-2004 08:21 GMT
Comment 2itix20-Apr-2004 08:35 GMT
Comment 3Anonymous20-Apr-2004 09:57 GMT
Comment 4pixie20-Apr-2004 10:00 GMT
Comment 5Rik Sweeney20-Apr-2004 10:31 GMT
Comment 6Anonymous20-Apr-2004 10:49 GMT
Comment 7miksuh20-Apr-2004 11:10 GMT
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Comment 9Amon_ReRegistered user20-Apr-2004 11:19 GMT
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Comment 14Amon_ReRegistered user20-Apr-2004 13:07 GMT
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Comment 17Kjetil20-Apr-2004 13:37 GMT
Comment 18Kjetil20-Apr-2004 13:45 GMT
Comment 19Rassilon20-Apr-2004 13:47 GMT
Comment 20Nicolas Mendoza20-Apr-2004 13:50 GMT
Comment 21miksuh20-Apr-2004 13:53 GMT
Comment 22Anonymous20-Apr-2004 13:53 GMT
Comment 23miksuh20-Apr-2004 13:54 GMT
Comment 24miksuh20-Apr-2004 14:00 GMT
Comment 25Nicolas Mendoza20-Apr-2004 14:03 GMT
Comment 26Gregg20-Apr-2004 14:04 GMT
Comment 27Kjetil20-Apr-2004 14:11 GMT
Comment 28Anonymous20-Apr-2004 14:33 GMT
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Comment 35Bill Hoggett20-Apr-2004 18:38 GMT
Comment 36Anonymous20-Apr-2004 19:17 GMT
Comment 37Nicolas Mendoza20-Apr-2004 19:51 GMT
Comment 38Megol20-Apr-2004 22:08 GMT
Comment 39LjL20-Apr-2004 23:11 GMT
Comment 40hooligan/dcsRegistered user21-Apr-2004 01:20 GMT
Comment 41Nicolas Mendoza21-Apr-2004 04:13 GMT
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Comment 48Kjetil21-Apr-2004 08:12 GMT
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Comment 50Nicolas Mendoza21-Apr-2004 08:40 GMT
Comment 51Anonymous21-Apr-2004 11:23 GMT
Comment 52Jonny Johansson21-Apr-2004 13:05 GMT
Comment 53darklite21-Apr-2004 19:48 GMT
Comment 54James Carroll21-Apr-2004 20:49 GMT
Comment 55Thomas FriedenRegistered user22-Apr-2004 09:25 GMT
Comment 56Kjetil23-Apr-2004 05:05 GMT
AmigaOS4 Snapshots from SDK : Comment 57 of 57ANN.lu
Posted by miksuh on 23-Apr-2004 11:35 GMT
In reply to Comment 56 (Kjetil):
"The biggest problem whit large projects are that you have 20 developers doing separate parts of the project, there are room for not knowing about features or functions that are already created, that can do the job all ready, then there is the chicken and the egg problem, if the modules are not ready to work inn joint venture, what do you do? Duplicate an other module as dummy function call’s, supposedly remember to remove them after it’s all done. "

Problems like that is caused by poor planning. If you are working with large projects it's extremely important to plan the project carefully before you start coding. Professional software project includes lots of paperwork and planning. If you just start coding, and if there is lot's of coders then you can be sure that soon the whole project is complete mess.

If you plan everything well before coding then co-operation between developers is much easier. Developers know what others are doing, and sharing the work is easier. You should decide which objects/functions you are going to implement, what kind of interfaces there is between modules etc etc. Well selected objects/interfaces etc allow you to test your own component/modules even if all other modules are not ready yet etc. There is long list of reasons why you should plan the project well.
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