27-Apr-2024 04:12 GMT.
UNDER CONSTRUCTION
Anonymous, there are 18 items in your selection
[Web] Amiga Demoscene ArchiveANN.lu
Posted on 26-May-2002 17:58 GMT by z518 comments
View flat
View list
For all demo freaks, some pretty amazing productions have been added to Amiga Demoscene Archive in the last weeks. Highlights include the amazing slideshows Seven Seas/Andromeda, Artcore/Scoopex, Never liked Uno/Lego and the amazing demos Relic/Nerve Axis and Killer/CNCD. Currently 176 demos and 1472 quality screenshots. Discover the amazing world of the best demo machine ever at A.D.A.
Amiga Demoscene Archive : Comment 1 of 18ANN.lu
Posted by Paul Andrews JR on 26-May-2002 18:22 GMT
Well done!
Keep up the good work. Nice web design too.
Regards,
Paul Andrews JR
Webmaster - AmigaRealm
Amiga Demoscene Archive : Comment 2 of 18ANN.lu
Posted by z5 on 26-May-2002 18:30 GMT
Sometimes i wonder if there are any demofreaks still out there interested in Amiga demos?
In my opinion, the demoscene played a very important part of the Amiga history.
And it's pure art and beauty.
Amiga Demoscene Archive : Comment 3 of 18ANN.lu
Posted by Anonymous on 26-May-2002 20:00 GMT
In reply to Comment 2 (z5):
Hmm.. rest assured the Amiga demoscene is alive and well :) There are usually 40 - 60 people in the #amigascne irc channel, and a lot of still-active sceners still creating productions (although its now often a case of waiting for parties to see them).
There are not so many productions as in previous years but the quality is much higher - look at the Amiga entries from mekka^symposium this year! People are moving more towards PPC and Warp3D but the majority of productions still work on AGA + 060.
Amiga Demoscene Archive : Comment 4 of 18ANN.lu
Posted by Dagon (HELLAS) on 26-May-2002 23:45 GMT
In reply to Comment 3 (Anonymous):
In which server can I find #amigascne?
Very nice site ;) Amigans keep on coding and to amaze the PC people with your Amiga Art!
'
Long Live Amiga!
Amiga Demoscene Archive : Comment 5 of 18ANN.lu
Posted by Hooligan/DCS on 27-May-2002 01:35 GMT
In reply to Comment 4 (Dagon (HELLAS)):
#amigascne is @ ircnet as it has been since milk was invented.
too bad productions are released on parties only these days...
www.totalkaos.de is a good site to get famialiar with demoscene, by the way, if someone is intered in bringing fresh blood in and letting us old farts retire
Amiga Demoscene Archive : Comment 6 of 18ANN.lu
Posted by Jools Smyth on 27-May-2002 03:38 GMT
IRIS have released some productions outside of parties recently :)
Amiga Demoscene Archive : Comment 7 of 18ANN.lu
Posted by z5 on 27-May-2002 08:41 GMT
Any feedback on the site is always very interesting for me.
Is this what you expect from an site about amiga demos? What should be added, what can be done better?
It's hard to judge your own site. So ideas, comments,... are welcome.
Amiga Demoscene Archive : Comment 8 of 18ANN.lu
Posted by José on 27-May-2002 09:44 GMT
I love the Amiga demos scene:) Very happy to know you're still alive. Kill all PC lamers:)
Aminet is where I usually get them, but it's not very organized.
Amiga Demoscene Archive : Comment 9 of 18ANN.lu
Posted by pVC on 27-May-2002 10:18 GMT
Although it's shame, that lot of demos won't end up to Aminet. Best place to get all new productions are demoscene oriented BBS'es (like Uphold the Law). Or hunt down the party releases from scene.org etc.
Amiga Demoscene Archive : Comment 10 of 18ANN.lu
Posted by pVC on 27-May-2002 11:09 GMT
And to z5: how about view by release date option? And add more, more, more demos ;) Anyway it's really cool site especially with the pics of demos.
Other sources for demos: www.pouet.net, www.scenebook.org (not updated for year or something :( ), jpv.wmhost.com/releases/ (the most recent demoscene releases) and some news at www.scenet.de and www.diskmag.de
Amiga Demoscene Archive : Comment 11 of 18ANN.lu
Posted by z5 on 27-May-2002 13:10 GMT
In reply to Comment 10 (pVC):
As for demos, i can tell you that i have loooaaads more demos planned (currently i have about 100 waiting on my HD and still all high quality).
Especially a lot of oldskool stuff is lacking. But the site is only 6 months online so 176 isn't bad i think. I want to take things slowly because i don't want to loose motivation and interest after a year. I started the site with mainly newskool demos to show people that the demos released in the last years are really cool too!!!
More feedback is always appreciated. And new ideas!!!!!
In the end, i would really like to make a site where people can add their comments on each demo. Because it's allways interesting to know other's opinion on demos.
Amiga Demoscene Archive : Comment 12 of 18ANN.lu
Posted by z5 on 27-May-2002 13:12 GMT
In reply to Comment 10 (pVC):
And the view by release date is an interesting idea :)
Amiga Demoscene Archive : Comment 13 of 18ANN.lu
Posted by José on 27-May-2002 15:08 GMT
Maybe a rating and number of downloads too. Rating could be IP based:)
Amiga Demoscene Archive : Comment 14 of 18ANN.lu
Posted by z5 on 27-May-2002 16:56 GMT
In reply to Comment 13 (José):
yep, rating and number of downloads are very good ideas. And something i definately want for the future! But, now, my php skills aren't up to it yet (when you start with ratings, you have to have a user/password database,...)
but thx for idea!
Amiga Demoscene Archive : Comment 15 of 18ANN.lu
Posted by Dagon (HELLAS) on 27-May-2002 22:12 GMT
In reply to Comment 14 (z5):
The number of downloads and maybe comments like on audiogalaxy is a nice idea. And maybe a Forum for the Amiga Sceners ;)
Amiga Demoscene Archive : Comment 16 of 18ANN.lu
Posted by Anonymous on 27-May-2002 23:57 GMT
In reply to Comment 2 (z5):
The place to go now is the PS2 (and I don't mean IBM)
For ~ $400 you can have both a neat gaming machine to play the latest games with your mates (hmm, like classic Amiga a decade ago) and top notch demo machine (hmm, like classic Amiga a decade ago). That $400 is for a PS2 with controller, memory card, etc. and the PS2Linux kit with hard disk and Ethernet.
How is this like the "good old days" of Amiga demo coding?
* One hardware specification to target, every PS2 has the same CPU, GPU, etc.
* Hardware properly documented by manufacturer (Sony) not accessed through some vague abstraction library with comments like "may be accelerated"
* Getting your hands dirty close to the metal is actively encouraged by Sony
* Exclusive custom hardware. If they weren't making millions of them you could never afford one at all. So much more interesting than yet another PC or even than the AmigaOne.
All that lovely lighting in "Ico" is possible in PS2Linux. The effects you saw in FF X are possible in PS2Linux. Dynamically generated terrain, awesome weather effects, high quality digital audio, it is ALL possible. Demo coders will push it all right to the limit, even beyond what you see in commercial games.
Sony have made it pretty obvious that some PS2 development teams are watching the PS2Linux scene for future talent. You can use the PS2 to get to know the EmotionEngine intimately, and that's the #1 qualification for working on next year's XBox-beating PS2 games.
Amiga Demoscene Archive : Comment 17 of 18ANN.lu
Posted by Hooligan/DCS on 28-May-2002 01:23 GMT
In reply to Comment 16 (Anonymous):
1) yes, PS2 is a decent purchase. Not too expensive and 8-10 games gets released a week. Also mods are getting more familiar now.
2) Its still the only platform having MGS2 and GT3 (two more reasons to get a PS2 :)
The Linuxkit is far too overpriced.
As it comes to developing software (demos for example), forget it.
The hardware is a bitch to code, too obscure for a mc68k family coder, and to even get hands on developer material easily aint that cheap.
There is no demoscene on PS2 and doubt there ever will. The only things related to (demo)scene are crackintros, and so far theres not much to talk about in them. In Kalisto and Paradox we trust, but still.
to sum it all up, for playing quality games, get ps2. For demoscene related stuff, not a change. Go for GBA instead.. the scene on GBA is growing a bit allthough is still mainly illegal activities.
Amiga Demoscene Archive : Comment 18 of 18ANN.lu
Posted by (anon) on 30-May-2002 20:12 GMT
In reply to Comment 16 (Anonymous):
>All that lovely lighting in "Ico" is possible in PS2Linux. The effects you
>saw in FF X are possible in PS2Linux. Dynamically generated terrain, awesome
>weather effects, high quality digital audio, it is ALL possible.
Yes, as it is on any modern platform. All of the hype surrounding the PS2 has led people to believe theres some magic hardware inside the PS2 which does all this shit for you. There's not. You want dynamically generated terrain ? You want weather effects ? You code it yourself - just like you'd do on PC, Amiga, GameCube, or whatever your preferred platform happens to be...
>Demo coders
>will push it all right to the limit, even beyond what you see in commercial
>games.
Nope.. sorry they wont. Consoles are way too complex/powerful these days to be pushed to anywhere near their limits by a couple of amateur democoders sitting in their bedrooms. Maybe if ten coders spend 2 years coding a demo full-time they might get close though but by then the next "big" console will be out and nobody will be interested in watching it.
>Sony have made it pretty obvious that some PS2 development teams are watching
>the PS2Linux scene for future talent. You can use the PS2 to get to know the
>EmotionEngine intimately, and that's the #1 qualification for working on next
>year's XBox-beating PS2 games.
Maybe Sony are watching the PS2-Linux scene (I know some ex-Yarozers are now working for SCE). I got my job by writing a psx demo on a chipped consumer psx hooked up to my pc via a hacked action replay. But, I have to say that whereas coding the PSX was fun, PS2 is a pain in the ass. Its not well-designed from the programmer's point of view and hence is hard to work with. It does not have enough memory to compete with PC or even modern Amigas with only 32MB. Pretty much all of my coder friends in the industry are of the same opinion. (GameCube is the machine of choice atm)
"get to know the EmotionEngine intimately" ? Emotion Engine is a Sony-coined term for the MIPS R5k CPU - theres nothing special about it. You could get yourself a second-hand SGI on Ebay for £100 and start coding MIPS assembler tomorrow if you really wanted to (not that I'd recommend it - if you're used to 68k you'll be disappointed. MIPS asm ain't fun)
The other main thing about the so-called console "scene" is that people tend to wander off to the next platform as soon as it's released - I was involved in the PSX scene and as soon as the PS2 was released the PSX scene died a death.
This is all just my opinion of course..
anon (for a good reason;)
Anonymous, there are 18 items in your selection
Back to Top