|[News] TinyGL, an OpenGL subset for AmigaDE released||ANN.lu|
|Posted on 04-Jul-2002 21:36 GMT by cOrpse||5 comments|
Amiga.Org : For anyone interested in using OpenGL to do some 3D coding on the AmigaDE, TinyGL provides a good subset of the GL, including part of the GLUT api for easier coding.The library can be downloaded from amigadev.net:
|TinyGL, an OpenGL subset for AmigaDE released : Comment 1 of 5||ANN.lu|
|Posted by Budda on 05-Jul-2002 06:46 GMT|
|Is this what the AmigaDE Payback has been using?|
|TinyGL, an OpenGL subset for AmigaDE released : Comment 2 of 5||ANN.lu|
|Posted by JohanR on 05-Jul-2002 09:31 GMT|
|In reply to Comment 1 (Budda):|
IIRC, Payback for DE uses an internal beta of Ami3D, which will also be quite similar to (if not directly compatible with) opengl.
|TinyGL, an OpenGL subset for AmigaDE released : Comment 3 of 5||ANN.lu|
|Posted by 3seas on 06-Jul-2002 13:28 GMT|
|Where would Amiga and company be without free software?|
can you say "re-invention for proprietary control and bitchslapping"
|TinyGL, an OpenGL subset for AmigaDE released : Comment 4 of 5||ANN.lu|
|Posted by Anonymous on 07-Jul-2002 11:26 GMT|
|In reply to Comment 2 (JohanR):|
No, James Daniels has worked very hard to eliminate this rumour. The DE version of Payback uses his own software 3D routines.
|TinyGL, an OpenGL subset for AmigaDE released : Comment 5 of 5||ANN.lu|
|Posted by Graham Waddell on 08-Jul-2002 00:14 GMT|
|If Amiga really wants to take off, it should provide its SDK for free or for a nominal fee for the CD. They would then have the backing of many more programmers. Soon they would also have a larger software base. Such restrictive licensing is what keeps developers for the PlayStation and Nintendo to a few larger software houses.|
|Anonymous, there are 5 items in your selection ||