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[News] TinyGL, an OpenGL subset for AmigaDE releasedANN.lu
Posted on 04-Jul-2002 21:36 GMT by cOrpse5 comments
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Amiga.Org : For anyone interested in using OpenGL to do some 3D coding on the AmigaDE, TinyGL provides a good subset of the GL, including part of the GLUT api for easier coding.The library can be downloaded from amigadev.net: http://www.amigadev.net/index.php?dlfilename=dev/tlib/tinygl.zip
TinyGL, an OpenGL subset for AmigaDE released : Comment 1 of 5ANN.lu
Posted by Budda on 05-Jul-2002 06:46 GMT
Is this what the AmigaDE Payback has been using?
TinyGL, an OpenGL subset for AmigaDE released : Comment 2 of 5ANN.lu
Posted by JohanR on 05-Jul-2002 09:31 GMT
In reply to Comment 1 (Budda):
IIRC, Payback for DE uses an internal beta of Ami3D, which will also be quite similar to (if not directly compatible with) opengl.
TinyGL, an OpenGL subset for AmigaDE released : Comment 3 of 5ANN.lu
Posted by 3seas on 06-Jul-2002 13:28 GMT
Where would Amiga and company be without free software?
can you say "re-invention for proprietary control and bitchslapping"
TinyGL, an OpenGL subset for AmigaDE released : Comment 4 of 5ANN.lu
Posted by Anonymous on 07-Jul-2002 11:26 GMT
In reply to Comment 2 (JohanR):
No, James Daniels has worked very hard to eliminate this rumour. The DE version of Payback uses his own software 3D routines.
TinyGL, an OpenGL subset for AmigaDE released : Comment 5 of 5ANN.lu
Posted by Graham Waddell on 08-Jul-2002 00:14 GMT
If Amiga really wants to take off, it should provide its SDK for free or for a nominal fee for the CD. They would then have the backing of many more programmers. Soon they would also have a larger software base. Such restrictive licensing is what keeps developers for the PlayStation and Nintendo to a few larger software houses.
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