|[Web] Amiga Anywhere Info||ANN.lu|
|Amiga Anywhere Info : Comment 1 of 13||ANN.lu|
|Posted by Lando (18.104.22.168) on 07-Nov-2002 09:33 GMT|
|"The Java-based Intent platform from Tao Group supports Amiga games as well as games designed for the Java Mobile Information Device Profile."|
I have a feeling that people reading this who don't actually know what Amiga anywhere is will be thinking they're going to be able to play Cannon Fodder and Project X on their phones :) Who knows, maybe when DE takes off there will be conversions of some of the classic Amiga games?
|Amiga Anywhere Info : Comment 2 of 13||ANN.lu|
|Posted by DaveW (22.214.171.124) on 07-Nov-2002 09:53 GMT|
|In reply to Comment 1 (Lando):|
I have UAE running on my DE as we speak, shame it isnt packaged as part of
and AA games pack ;-)
|Amiga Anywhere Info : Comment 3 of 13||ANN.lu|
|Amiga Anywhere Info : Comment 4 of 13||ANN.lu|
|Posted by Xboxer (126.96.36.199) on 07-Nov-2002 10:15 GMT|
|As these articles show, AInc have been promising hundreds of apps for PocketPC since Q1 2002. When manufacturers talk to AInc, Bill pretty much pukes down their throats with excitement, and then on deadline day Bill is all "Um, I have a couple of things here, but you really need to give me another five or six years to deliver what we originally planned". So far none of them have been angry enough to sue or hire a hitman.|
Basically AInc takes 3rd party developers, and then "markets" their software to PocketPC users. So you'll spend say 12 months creating a game, Fleecy and co. will spend an afternoon playing your game, and AInc will put up a web page selling it.
After another 12 months AInc have sold 50 copies of your game, income $500, they keep $100 for themselves, so you get paid $400 for a year's work. Remember you can't re-release the game for other platforms or try to sell it yourself because that's forbidden by the SDA. So no matter how worthless AInc are, no matter if they won't even answer the phones to distributors and they lie to everyone about their ability to deliver, you're screwed.
My advice to potential new SDA developers? Don't. My advice to current SDA developers? If you work through a corp. or limited company, shut it down and sell all media rights to yourselves for a pittance. Then write your own PocketPC games and sell them through normal channels for more money. If you are signed with AInc as an individual, go find something else to do for the next five years or however long the contract lasts.
|Amiga Anywhere Info : Comment 5 of 13||ANN.lu|
|Posted by priest (188.8.131.52) on 07-Nov-2002 10:22 GMT|
|In reply to Comment 4 (Xboxer):|
"So far none of them have been angry enough to sue or hire a hitman. "
Yepp. I've seen only Thendic being angry because AmigaInc DE delay.
(I bet they still have the DE compatible PDA/device somewhere in their web pages... ah, here: http://www.thendic.de/US/News/SmartBoy/smartboy.htm )
|Amiga Anywhere Info : Comment 6 of 13||ANN.lu|
|Posted by Björn Hagström (184.108.40.206) on 07-Nov-2002 10:33 GMT|
|"The Java-based Intent platform from Tao Group"|
|Amiga Anywhere Info : Comment 7 of 13||ANN.lu|
|Posted by Björn Hagström (220.127.116.11) on 07-Nov-2002 10:35 GMT|
|"The first Entertainment Pack features four unsurpassed applications that are a testament to the innovation of the Amiga development community."|
|Amiga Anywhere Info : Comment 8 of 13||ANN.lu|
|Posted by takemehomegrandma (18.104.22.168) on 07-Nov-2002 11:47 GMT|
|In reply to Comment 1 (Lando):|
> "The Java-based Intent platform from Tao Group supports Amiga games as well
> as games designed for the Java Mobile Information Device Profile."
> I have a feeling that people reading this who don't actually know what Amiga
> anywhere is will be thinking they're going to be able to play Cannon Fodder
> and Project X on their phones :)
Exactly. Calling this produt "Amiga" is totally missleading. People might think that it actually has something to do with Amiga, which couldn't be less true.
> Who knows, maybe when DE takes off there
> will be conversions of some of the classic Amiga games?
Don't hold your breath for any of the above. Who cares about "Amiga" Anywhere anyway? Certainly not the industry, they have choosen JAVA, and buing intent when the only thing you are interested in is it's JAVA capabilities is like buying a bus to get a ride downtown. It's paying more money for something that is more than you want or need ...
|Amiga Anywhere Info : Comment 9 of 13||ANN.lu|
|Posted by q (22.214.171.124) on 07-Nov-2002 12:28 GMT|
|In reply to Comment 2 (DaveW):|
Is there publicly available version of UAE for AmigaDE?
If yes, would it be possible to have somekind of JIT for this virtual processor?
And, could somekind of transparent layer for ordinary user be coded, that would make it possible to run .adfs or similar under AmigaDE without hassling with uae configs like native DE-software?
|Amiga Anywhere Info : Comment 10 of 13||ANN.lu|
|Amiga Anywhere Info : Comment 11 of 13||ANN.lu|
|Posted by blagghhh (126.96.36.199) on 07-Nov-2002 19:00 GMT|
|In reply to Comment 4 (Xboxer):|
Exactly. This is what I've been saying since Amiga Inc. first announced their plans two years ago.
What actual _work_ do these guys do? They're not developers, so they are not really a software company, like they said over and over. "We don't do hardware, we only do software." Bullshit, they do neither. 3rd parties take on all expenses and risk, and, in the case of DE/AA games, sign over the product rights to Amiga. Why? So you can be fortunate enough to have the brand Amiga on your hard work, and Amiga Inc. will do their damndest to sell your product so both of you get some cash. Except they don't. The only way to get their products is on their poorly-designed web store. You can't buy new games through the DE/AA interface itself, something they implied was part of the upside of a Digital Environment, but no.
Amiga Inc. fails to live up to every promise or announcement they make. The only work they did on TAO intent to make it DE/AA was outsource some developers to add the agreements and brand. That's it; they still delivered it unfinished and continue to not promote it adequately, no updates to SDK, no true cross-platform compatibility. They've not been involved with advancing TAO's technology, not added anything new to it, not done a single line of code for OS4 themselves, botched Amithlon by not being organized and taking charge with H&P and other parties, failed to unite developers on either PDA or desktop initiatives, failed to negotiate a fair deal with MorphOS, resulting in more fractioning of the small market they had.
The products they've seen ship are mediocre at best, certainly anything of higher quality comes from other developers, who don't really need the unfair licensing deals. Say what you want about bPlan and Hyperion, they're getting the work done while Amiga sits and waits for others to do work for them for free. I consider that kind of business a crooked one.
I'd think much more of the Amiga brand if the people that owned it knew what they were doing. Ideas are a dime a dozen. Execution is what matters. These guys cannot execute. Hyperion, H & P, bPlan, Thendic, all seem to be moving forward, but are not working to the same goal, as companies that could help each other make money. Amiga failed to bring the remaining Amiga companies together. They sit by while many companies crash and burn, and do precious little to help or to act in a leadership role. They need to go, the products being worked on will still be released, but hopefully without the Amiga Inc. baggage.
|Amiga Anywhere Info : Comment 12 of 13||ANN.lu|
|Posted by MIKE (188.8.131.52) on 07-Nov-2002 19:15 GMT|
|In reply to Comment 11 (blagghhh):|
Yes, I believe you've pegged their business model accurately, of course with the occasional coupon sale tossed in.
|Amiga Anywhere Info : Comment 13 of 13||ANN.lu|
|Posted by strobe (184.108.40.206) on 07-Nov-2002 21:30 GMT|
zzzzz...*snork* who? huh?
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