[News] GFX-BASE: Interview with Coyote Flux | ANN.lu |
Posted on 10-Apr-2002 07:30 GMT by Christian Kemp | 55 comments View flat View list |
NARR wrote:
"We have a new and very interesting GFX-BASE interview for you: This time we talked to the software-group 'Coyote Flux' responsible for great software like CoyoteSound or the PPC SNES emu SuperAmicon. The guys from Coyote Flux told us new facts about their latest project J Miner, a software, which uses video streams to create a complete corrected two and 3D model of the surface. They also reveal that they have a G3/G4 Amiga-based supercomputer and this is no joke!"
|
|
List of all comments to this article |
GFX-BASE: Interview with Coyote Flux : Comment 14 of 55 | ANN.lu |
Posted by Tony Gore on 10-Apr-2002 09:36 GMT | In reply to Comment 12 (John Niclasen): from the Outcast website, re: about the AI/Game engine
"Paradise is interfaced with DirectX via our Platform Abstraction Layer. All the engines are software implemented and only use Microsoft APIs for future hardware accelerator support."
Nope, guess they are not the same...but they do both have mountains, ;) |
|
List of all comments to this article (continued) |
|
- User Menu
-
- About ANN archives
- The ANN archives is powered by #AmigaZeux. It was updated daily (news last: 22-Oct-2004; comments last: 18-May-2005).
ANN.lu was created, previously owned and maintained by Christian Kemp, www.ckemp.com.
- Contribute
- Not possible at this time!
- Search ANN archives
- Advanced search
- Hosting
- ANN.lu was hosted by Dreamhost. Sign up through this link, mention "ckemp" as referrer and he will get a 10% commission on any account you purchase.
Please show your appreciation for any past, present and future work on ANN.lu by making a contribution via PayPal.
|