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[Web] GetBoinged reviews Amiga Games Pocket Pak #2ANN.lu
Posted on 14-May-2003 05:12 GMT by GetBoinged65 comments
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GetBoinged reviews Amiga Games Pocket Pak #2 : Comment 55 of 65ANN.lu
Posted by corpse on 15-May-2003 14:33 GMT
In reply to Comment 43 (Lando):
"People seem to forget PSX had only 2MB RAM and a 33Mhz CPU, and managed plenty games a LOT more polished and technically advanced that what we've so far seen on AmigaDE. Sure the PSX had some decent (for the time) graphics hardware too, but then the average entry-level PDA has 200Mhz CPU to play with."

The PSX has 650(700)meg of media to play with, with games like those on the PSX it means we can be very sloppy about compressing our data and leave it as raw data. This raw data is ready for use and requires no extra CPU time to get it into a workable form so all we need to do is keep the DMA controller grabbing 2mb chunks as they're needed and everythings sweet.

Now pitch that against a PDA with media of around the 16mb range(unless you're prepared to pay insane prices), we're tight on space here so we can either compress raw data and use extra cpu time and memory(which we don't really have) decompressing it or make smaller, less flashy but addictive games suitable for a pda, after all the input and graphics hardware aren't going to be up to thousands of input signals and 30->60 frames of graphics very second anyways.
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#56 Lando
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