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[Web] GetBoinged reviews Amiga Games Pocket Pak #2ANN.lu
Posted on 14-May-2003 05:12 GMT by GetBoinged65 comments
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GetBoinged reviews Amiga Games Pocket Pak #2 : Comment 57 of 65ANN.lu
Posted by ArcWave on 15-May-2003 16:54 GMT
Hi,

Yes, quality titles can be made to fit on disk/media in less than 1mb (megabyte).

For an example, I am writing an arcade game in Intent (AmigaDE) and it takes the following requirements:

Target - PocketPC 2002 build
On disk/media - <1mb (note, it can fit on an Amiga 880kb disk)
Memory requirements: 2mb (due to game data)
Graphic level - 16bit (65,000 colors)
Sound - 8/16 bit
Language used - C/C++

This includes animation, graphics, sounds, program(s) (main binary, independant processes - 2 of them), configuration files. The same program targeted at cell phones takes <400kb (kilobytes) on disk and <1mb of ram to run. Could I make it smaller? Yes, but it's not worth the time to do so.

In both cases the main game binary takes 90kb (kilobytes). The other processes take 2kb each.

As you can see, content can be made to fit on these devices. I can't reveal the game as yet, due to NDAs and I can't talk about other titles that I am working on.

Of course creating in-depth games like First Person Shooters, RPGs and the like can take even more disk/media space. It depends what you are making and the content needed to create a rich entertaining game experience.

There are lots of things to consider when creating a game.
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