[Web] New Screenshots of the Silent Hill like 3d Engine Soms3d | ANN.lu |
Posted on 23-Aug-2004 18:12 GMT by Sylvio K. | 29 comments View flat View list |
The Anime Development for Amiga Team uploaded new Pictures of their Silenthill like 3d engine at http://soms3d.tk
They show Improvements of Light and Particle systems and also new Texturing modes.
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New Screenshots of the Silent Hill like 3d Engine Soms3d : Comment 18 of 29 | ANN.lu |
Posted by Mark Olsen on 24-Aug-2004 13:51 GMT | In reply to Comment 17 (Crumb // AAT): > About Multitexturing: I thought MOS1.4.2 Voodoo3 drivers didn't have
> Multitexturing active and that was one of the features of MOS1.5
> drivers... As I'm mistaken I'm ashamed, I was dreaming with watching
> my Voodoo3500 performing at almost double speed :_(
Don't worry, your Voodoo *will* run at double speed, or perhaps even more,
with the next MorphOS release.
Also, MiniGL applications can't make use of multitexturing, so if you're used
to using a port of Quake1/Quake2/whatever using MiniGL, a MorphOS native
version and the next MorphOS would very likely make it 4x faster than what
you're used to :) |
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