28-Apr-2024 07:32 GMT.
UNDER CONSTRUCTION
Anonymous, there are 76 items in your selection (but only 26 shown due to limitation) [1 - 50] [51 - 76]
[Files] QuarkTexANN.lu
Posted on 21-Jun-2003 01:19 GMT by Robert76 comments
View flat
View list
I released a Warp3D wrapper for WinUAE QuarkTex QuarkTex uses WinUAE's native interface and OpenGL to run Warp3D apps using hardware acceleration.
QuarkTex : Comment 51 of 76ANN.lu
Posted by hooligan/dcs on 22-Jun-2003 12:11 GMT
In reply to Comment 49 (David Scheibler):
You sob... :)
QuarkTex : Comment 52 of 76ANN.lu
Posted by Robert on 22-Jun-2003 13:21 GMT
In reply to Comment 50 (Alkis Tsapanidis):
I can't imagine a different approach. There is not that much you can do in a wrapper.
By the way, how could you know my approach?

And try Payback 68k/Warp3D, schould be slow, too.
QuarkTex : Comment 53 of 76ANN.lu
Posted by Nicolas Sallin on 22-Jun-2003 13:24 GMT
In reply to Comment 48 (Robert):
Sorry, but IMHO Mouse+keyboard is the only real option to play Wipeout
:)
QuarkTex : Comment 54 of 76ANN.lu
Posted by Alkis Tsapanidis on 22-Jun-2003 13:48 GMT
In reply to Comment 52 (Robert):
Not an option, Payback uses Paula, so I can only run it on my real PPC Amiga.
The 68k version would be too slow on a 240mhz 603.
QuarkTex : Comment 55 of 76ANN.lu
Posted by Robert on 22-Jun-2003 16:22 GMT
In reply to Comment 49 (David Scheibler):
http://www.pegasosppc.com/files/morphos_in_detail.pdf
says, GOA is not finished.
Outdated since September?
QuarkTex : Comment 56 of 76ANN.lu
Posted by z5 on 22-Jun-2003 16:23 GMT
In reply to Comment 40 (Alkis Tsapanidis):
>It does:-) And a MUCH faster and more complete one

Yeah, let's trash the guys work! Why not... I mean, it is the first version but you could not resist, could you.

You're like little children. I suggest you grow up.

My Mos is better than your OS4. My mos wrapper is much faster and more complete than your version. Lalala
QuarkTex : Comment 57 of 76ANN.lu
Posted by David Scheibler on 22-Jun-2003 16:29 GMT
In reply to Comment 55 (Robert):
The document is from November 2002, better read the feature list.

BTW: Does QuarkTex also suppert MiniGL apps?
QuarkTex : Comment 58 of 76ANN.lu
Posted by Nicolas Sallin on 22-Jun-2003 16:46 GMT
In reply to Comment 55 (Robert):
Well, Goa perfectly runs Wipeout since march 2002. So... :)
QuarkTex : Comment 59 of 76ANN.lu
Posted by Felix on 22-Jun-2003 16:46 GMT
In reply to Comment 46 (David Scheibler):
How What ehh How ??

I have MOS 1.3 and had 1.2 and 1.1 and 1.0, and i also had some
GOA library's and stuff, but i never got any Warp3D game to work,
exept for ADescentPPCW3D, but it looked awfull without textures.

Felix.
QuarkTex : Comment 60 of 76ANN.lu
Posted by David Scheibler on 22-Jun-2003 16:49 GMT
In reply to Comment 59 (Felix):
I guess you just use a not (yet) supported graphics card.
QuarkTex : Comment 61 of 76ANN.lu
Posted by Robert on 22-Jun-2003 20:37 GMT
In reply to Comment 57 (David Scheibler):
The feature list includes features which are not included yet.
QuarkTex : Comment 62 of 76ANN.lu
Posted by Alkis Tsapanidis on 22-Jun-2003 21:02 GMT
In reply to Comment 59 (Felix):
How old a release was that? H2 worked here, last year, on BPPC.
QuarkTex : Comment 63 of 76ANN.lu
Posted by Alkis Tsapanidis on 22-Jun-2003 21:04 GMT
In reply to Comment 56 (z5):
I never said that he should trash it, it just needs a lot of work.
Someone asked a question and I answered.
QuarkTex : Comment 64 of 76ANN.lu
Posted by Robert on 22-Jun-2003 22:20 GMT
In reply to Comment 63 (Alkis Tsapanidis):
No, most work is definitely done.
Did you even try it?
QuarkTex : Comment 65 of 76ANN.lu
Posted by Alkis Tsapanidis on 22-Jun-2003 22:24 GMT
In reply to Comment 64 (Robert):
No, no working UAE setup here.
If it's almost done, why do you label it 0.1?
QuarkTex : Comment 66 of 76ANN.lu
Posted by Nicolas Sallin on 22-Jun-2003 22:31 GMT
In reply to Comment 65 (Alkis Tsapanidis):
Endian problem, it's 1.0 in reality :)
QuarkTex : Comment 67 of 76ANN.lu
Posted by Steffen Haeuser on 23-Jun-2003 06:51 GMT
In reply to Comment 24 (Turrican):
Turrican: Warp3D is the 3D Hardware Driver system for AmigaOS. There is also an
implementation of MiniGL (much more advanced than the MiniGL from Windows, though, more GL-functions implemented and more optimizations) for it, which is used for example by the Amiga-Versions of Quake 2, Shogo and Heretic II.

Steffen Haeuser
QuarkTex : Comment 68 of 76ANN.lu
Posted by Fotios on 23-Jun-2003 07:44 GMT
Well done Robert! The Payback demo works great.
QuarkTex : Comment 69 of 76ANN.lu
Posted by Turrican on 23-Jun-2003 09:27 GMT
In reply to Comment 67 (Steffen Haeuser):
Oh, thanks Steffen :)

Can you please, clear me up some more things if you dont' mind?

1) An API is a bunch of function/method definitions -without actual code-?
2) Warp3D is an API (ex. like Direct3D) that is combatible with OpenGL?
3) What Robert did is a hardware driver that implements Warp3D?

Thanks
QuarkTex : Comment 70 of 76ANN.lu
Posted by Tony on 23-Jun-2003 09:36 GMT
In reply to Comment 68 (Fotios):
Like all Amithlon users I would like to see a legal Warp3D X86 native solution for WinUAE and Amithlon. We need 3D apps to produce 3D stuff.
I already use ImagineForAmiga on both WinUAE and AMithlon it works good. Only waiting now for AmigaOS4 release and the new IFA full PPC with a 3D openGL editor, AND a continued 68k version and the opengl editor working on WinUAE and Amithlon in native X86 with a solution Supplied by Hyperion Software itself and of course AMiga Inc.
Still running AmigaOS4/2D/3D under X86 hardware beside the new PPC hardware should seriously studed AMiga Inc and Hyperion, to allow AmigaOS users community grow event on the BIG PCX86 market.
We need an official agreement with Amithlon developper (BErnd Meyer) for next Amithlon 2/ umilator and an official agreement with Cloanto to allow WinUAE run too in futur the new AMigaOS4.
QuarkTex : Comment 71 of 76ANN.lu
Posted by Robert on 23-Jun-2003 10:12 GMT
In reply to Comment 65 (Alkis Tsapanidis):
I prefered to exceed the expectations.
I think that's more fun for everyone ;-)
QuarkTex : Comment 72 of 76ANN.lu
Posted by Robert on 23-Jun-2003 10:14 GMT
In reply to Comment 57 (David Scheibler):
Yes.
MiniGL is a static library so a compiled MiniGL program is just an ordinary Warp3D program.
QuarkTex : Comment 73 of 76ANN.lu
Posted by Robert on 23-Jun-2003 11:45 GMT
In reply to Comment 69 (Turrican):
1) Basically yes.
Of course an implementation of the Api (read: the actual code, usually a .library file) is needed, so that apps can use this Api.
But the implementation can be replaced.
Picasso96 and Cybergrafx replace parts of graphics.library, for example.
I replaced the whole Warp3D.library
2) No. Warp3D is a 3D Api, just like OpenGL (although OpenGL is bigger) but it is not compatible with OpenGL. StormMESA is an OpenGL implementation which can use Warp3D.
3)I basically reimplemented Warp3D. I do not need to worry about hardware drivers, as I used the host systems (read: Windows') OpenGL driver to implement it.

That's why I call it a Warp3D - OpenGL Wrapper. A Wrapper is a piece of software which does not do anything itself, it only provides another interface/Api for something which is allready implemented. I wrapped OpenGL to provide the Warp3D Api.
Strictly speaking it is an OpenGL Wrapper, not a Warp3D wrapper. An OpenGL wrapping Warp3D implementation ;-)
QuarkTex : Comment 74 of 76ANN.lu
Posted by Steffen Haeuser on 23-Jun-2003 14:21 GMT
In reply to Comment 69 (Turrican):
Turrican:

1) API means "Application Programmers Interface" - it is the
interface (without the actual implementation source code, yes) to
call certain OS-level services from your application.
2. No. Warp3D is a pure rasterizer, while OpenGL provides much more
functionality. W3D is "only" a 3D Driver System. But if you want OpenGL
you need some sort of Driver System. The GL Port from Hyperion, MiniGL,
is using Warp3D as this Driver system.
3. I did not look at it (do not have UAE
installed on ANY machine... most of my machines are PPC anyways...),
but as far as I got he is calling functionality of the Windows-system
when a Warp3D-Call happens, duplicating W3D's functionality this way.
Ah, he explains it below ... :)

Steffen
QuarkTex : Comment 75 of 76ANN.lu
Posted by Turrican on 24-Jun-2003 05:31 GMT
Ah, thanks Robert and Steffen!

That cleared alot in my mind :)

@Robert

I haven't tryied QuarkTex yet and maybe I won't ever (as I don't have any 3D amiga games) but you worth a big Bravo! for your effort :)

Turrican

PS. Sorry for my bad English (I am sure there are some mistakes up there) :)
QuarkTex : Comment 76 of 76ANN.lu
Posted by T_Bone on 28-Jun-2003 00:09 GMT
SWEEEET!
Anonymous, there are 76 items in your selection (but only 26 shown due to limitation) [1 - 50] [51 - 76]
Back to Top