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[News] GLQuake Warp3D v1.0 availableANN.lu
Posted on 23-Feb-2000 08:33 GMT by Christian Kemp17 comments
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Sinan Gürkan writes: You can download GLQuake V1.0Beta5 for Warp3DV3/WarpUP from Frank Wille`s HomePage.
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Comment 1Paul Laycock!22-Feb-2000 23:00 GMT
Comment 2Ben Yoris22-Feb-2000 23:00 GMT
Comment 3Neil Bowes22-Feb-2000 23:00 GMT
Comment 4Anonymous22-Feb-2000 23:00 GMT
Comment 5Ben Yoris22-Feb-2000 23:00 GMT
Comment 6traviz22-Feb-2000 23:00 GMT
Comment 7Henrik Mikael Kristensen22-Feb-2000 23:00 GMT
Comment 8Ben Hermans/Hyperion22-Feb-2000 23:00 GMT
Comment 9Ben Yoris22-Feb-2000 23:00 GMT
Comment 10Zipper22-Feb-2000 23:00 GMT
Comment 11Remco Komduur22-Feb-2000 23:00 GMT
GLQuake Warp3D v1.0 available : Comment 12 of 17ANN.lu
Posted by Michael Jantzen on 22-Feb-2000 23:00 GMT
I don't have a PPC board for my 3000 or 1200 (my 3000 needs some new parts anyhoo) yet, maybe metabox can help?
But I get 65 fps on my K6-2 450/TNT 640x480x16 with 16 megs (its a Creative Labs TNT AGP card). I have a Voodoo 2/12 meg as well and it gets around 129 FPS with the 3DNOW minigl driver.
I have a friend that has a PerMedia 2 AGP board as well - it does go faster then 16 fps in GL Quake, but the one thing I noticed is that it looks uglier, and the dithering looks nastier. Not to mention (not that this is a problem yet) it can't do coloured lighting in Quake 2.
I believe that the whole opengl issue (weather a chip is opengl compliant or not...) is a software issue not a hardware issue.
Michael Jantzen ^_^
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#15 Steffen Haeuser
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List of all comments to this article (continued)
Comment 13Mark Olsen22-Feb-2000 23:00 GMT
Comment 14Ben Yoris23-Feb-2000 23:00 GMT
Comment 15Steffen Haeuser23-Feb-2000 23:00 GMT
Comment 16Remco Komduur23-Feb-2000 23:00 GMT
Comment 17RS Hater23-Feb-2000 23:00 GMT
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