[News] GLQuake Warp3D v1.0 available | ANN.lu |
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List of all comments to this articleSorted by date, most recent at bottom |
Comment 1 | Paul Laycock! | | 22-Feb-2000 23:00 GMT |
Comment 2 | Ben Yoris | | 22-Feb-2000 23:00 GMT |
Comment 3 | Neil Bowes | | 22-Feb-2000 23:00 GMT |
Comment 4 | Anonymous | | 22-Feb-2000 23:00 GMT |
Comment 5 | Ben Yoris | | 22-Feb-2000 23:00 GMT |
Comment 6 | traviz | | 22-Feb-2000 23:00 GMT |
Comment 7 | Henrik Mikael Kristensen | | 22-Feb-2000 23:00 GMT |
Comment 8 | Ben Hermans/Hyperion | | 22-Feb-2000 23:00 GMT |
Comment 9 | Ben Yoris | | 22-Feb-2000 23:00 GMT |
Comment 10 | Zipper | | 22-Feb-2000 23:00 GMT |
Comment 11 | Remco Komduur | | 22-Feb-2000 23:00 GMT |
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GLQuake Warp3D v1.0 available : Comment 12 of 17 | ANN.lu |
Posted by Michael Jantzen on 22-Feb-2000 23:00 GMT | I don't have a PPC board for my 3000 or 1200 (my 3000 needs some new parts anyhoo) yet, maybe metabox can help?
But I get 65 fps on my K6-2 450/TNT 640x480x16 with 16 megs (its a Creative Labs TNT AGP card). I have a Voodoo 2/12 meg as well and it gets around 129 FPS with the 3DNOW minigl driver.
I have a friend that has a PerMedia 2 AGP board as well - it does go faster then 16 fps in GL Quake, but the one thing I noticed is that it looks uglier, and the dithering looks nastier. Not to mention (not that this is a problem yet) it can't do coloured lighting in Quake 2.
I believe that the whole opengl issue (weather a chip is opengl compliant or not...) is a software issue not a hardware issue.
Michael Jantzen ^_^ |
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List of all comments to this article (continued) |
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