[News] AIO Interviews The Bitmap Brothers | ANN.lu |
Posted on 22-May-2002 09:58 GMT by Chris | 38 comments View flat View list |
Amiga Information Online interviews The Bitmap Brothers. Creators of Speedball I & II, Choas Engine and many other classics. @ AIO Website - Click interviews link on left.
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List of all comments to this articleSorted by date, most recent at bottom |
Comment 1 | Budda | | 22-May-2002 08:36 GMT |
Comment 2 | priest | | 22-May-2002 09:02 GMT |
Comment 3 | Ole-Egil Hvitmyren | | 22-May-2002 09:13 GMT |
Comment 4 | tinman | | 22-May-2002 09:19 GMT |
Comment 5 | Ole-Egil Hvitmyren | | 22-May-2002 09:21 GMT |
Comment 6 | Daniel Allsopp | | 22-May-2002 09:23 GMT |
Comment 7 | Ole-Egil Hvitmyren | | 22-May-2002 09:28 GMT |
Comment 8 | priest | | 22-May-2002 09:57 GMT |
Comment 9 | Daniel Allsopp | | 22-May-2002 10:16 GMT |
Comment 10 | Gabriele Greco | | 22-May-2002 10:35 GMT |
Comment 11 | Ole-Egil Hvitmyren | | 22-May-2002 10:51 GMT |
Comment 12 | Ole-Egil Hvitmyren | | 22-May-2002 10:53 GMT |
Comment 13 | Ole-Egil Hvitmyren | | 22-May-2002 10:55 GMT |
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AIO Interviews The Bitmap Brothers : Comment 14 of 38 | ANN.lu |
Posted by [JC] on 22-May-2002 12:43 GMT | These days fixed hardware isn't really an important thing. Sure, it makes your QA testing harder because you have to check a variety of configurations but all in all it's not difficult thanks to API's like DirectX. Sure, it's probably a bit slower than bashing on the hardware direct but thats outweighed by the fact that the hardware is so damned fast coupled with the ease of development.
As for developer tools, a good IDE is NECCESARY if you're to focus on your product and not messing about with your tools, especially when you're talking about games. Makefiles become tedious when you have to open them, add a line for your new source file, add dependancies, compiler settings, yadda yadda. It's much simpler just to do "Add file to project" and have all that worked out for you by the IDE.
At e.p.i.c, the typical developer tools we use are Microsoft Visual C++ 6.0 Pro (includes compiler, debugger, IDE, and lots of other things) on the PC, and on the Mac it's usually either MetroWerks Codewarrior or Apple Project Builder (I think the latter gets used more lately).
For the Amiga we used to use StormC 4, but that's become cumbersome as it can sometimes produce buggy code or complain about C++ code that other compilers compile fine, and takes a lot of memory to compile stuff that the Amiga, with it not having virtual memory, just doesn't have. Future Amiga compilations may be done with a cross-compiled GCC setup on the PC, if we can work out some issues with doing that.
Love them or hate them, Microsoft have really got it right with Visual Studio. That's probably why nearly all game developers on the PC use it - there are others available, but VS wins out fair and square. Any future Amiga developer tools would do wise to take a good look at Visual Studio and learn from it. |
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List of all comments to this article (continued) |
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