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[News] AIO Interviews The Bitmap BrothersANN.lu
Posted on 22-May-2002 09:58 GMT by Chris38 comments
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Amiga Information Online interviews The Bitmap Brothers. Creators of Speedball I & II, Choas Engine and many other classics. @ AIO Website - Click interviews link on left.
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Comment 1Budda22-May-2002 08:36 GMT
Comment 2priest22-May-2002 09:02 GMT
Comment 3Ole-Egil Hvitmyren22-May-2002 09:13 GMT
Comment 4tinman22-May-2002 09:19 GMT
Comment 5Ole-Egil Hvitmyren22-May-2002 09:21 GMT
Comment 6Daniel Allsopp22-May-2002 09:23 GMT
Comment 7Ole-Egil Hvitmyren22-May-2002 09:28 GMT
Comment 8priest22-May-2002 09:57 GMT
Comment 9Daniel Allsopp22-May-2002 10:16 GMT
Comment 10Gabriele Greco22-May-2002 10:35 GMT
Comment 11Ole-Egil Hvitmyren22-May-2002 10:51 GMT
Comment 12Ole-Egil Hvitmyren22-May-2002 10:53 GMT
Comment 13Ole-Egil Hvitmyren22-May-2002 10:55 GMT
AIO Interviews The Bitmap Brothers : Comment 14 of 38ANN.lu
Posted by [JC] on 22-May-2002 12:43 GMT
These days fixed hardware isn't really an important thing. Sure, it makes your QA testing harder because you have to check a variety of configurations but all in all it's not difficult thanks to API's like DirectX. Sure, it's probably a bit slower than bashing on the hardware direct but thats outweighed by the fact that the hardware is so damned fast coupled with the ease of development.
As for developer tools, a good IDE is NECCESARY if you're to focus on your product and not messing about with your tools, especially when you're talking about games. Makefiles become tedious when you have to open them, add a line for your new source file, add dependancies, compiler settings, yadda yadda. It's much simpler just to do "Add file to project" and have all that worked out for you by the IDE.
At e.p.i.c, the typical developer tools we use are Microsoft Visual C++ 6.0 Pro (includes compiler, debugger, IDE, and lots of other things) on the PC, and on the Mac it's usually either MetroWerks Codewarrior or Apple Project Builder (I think the latter gets used more lately).
For the Amiga we used to use StormC 4, but that's become cumbersome as it can sometimes produce buggy code or complain about C++ code that other compilers compile fine, and takes a lot of memory to compile stuff that the Amiga, with it not having virtual memory, just doesn't have. Future Amiga compilations may be done with a cross-compiled GCC setup on the PC, if we can work out some issues with doing that.
Love them or hate them, Microsoft have really got it right with Visual Studio. That's probably why nearly all game developers on the PC use it - there are others available, but VS wins out fair and square. Any future Amiga developer tools would do wise to take a good look at Visual Studio and learn from it.
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#15 Gabriele Greco #18 Martin Blom
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List of all comments to this article (continued)
Comment 15Gabriele Greco22-May-2002 12:57 GMT
Comment 16Budda the milkman22-May-2002 15:31 GMT
Comment 17Ole-Egil Hvitmyren22-May-2002 16:09 GMT
Comment 18Martin Blom22-May-2002 17:14 GMT
Comment 19Ole-Egil Hvitmyren22-May-2002 17:30 GMT
Comment 20Justin Veggerby Kristensen22-May-2002 17:57 GMT
Comment 21[JC]22-May-2002 18:16 GMT
Comment 22[JC]22-May-2002 18:23 GMT
Comment 23|Lando|22-May-2002 18:35 GMT
Comment 24Ole-Egil Hvitmyren22-May-2002 18:39 GMT
Comment 25Ole-Egil Hvitmyren22-May-2002 18:41 GMT
Comment 26[JC]22-May-2002 18:42 GMT
Comment 27[JC]22-May-2002 18:44 GMT
Comment 28Martin Blom22-May-2002 19:13 GMT
Comment 29[JC]23-May-2002 00:28 GMT
Comment 30Martin Blom23-May-2002 08:34 GMT
Comment 31Gabriele Greco23-May-2002 08:55 GMT
Comment 32Budda23-May-2002 14:50 GMT
Comment 33Jon23-May-2002 18:15 GMT
Comment 34Jon23-May-2002 18:16 GMT
Comment 35shoecake23-May-2002 20:20 GMT
Comment 36[JC]23-May-2002 21:32 GMT
Comment 37Martin Blom24-May-2002 06:55 GMT
Comment 38Jon24-May-2002 10:01 GMT
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